<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fnqbeoyt:dra6o6077257" version="1">
	<created_date>Nov 19, 2008</created_date>
	<modified_date>Feb 7, 2010 4:39 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Faithful Hound</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Varies</eyes>
		<hair>Varies</hair>
		<skin>Varies</skin>
		<handedness>Varies</handedness>
		<height units="in">0</height>
		<weight units="lb">90.0</weight>
		<SM>0</SM>
		<gender>Varies</gender>
		<race>Dog</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>250</total_points>
	<ST>14</ST>
	<DX>11</DX>
	<IQ>4</IQ>
	<HT>12</HT>
	<will>6</will>
	<perception>8</perception>
	<speed>0</speed>
	<move>5</move>
	<include_punch>false</include_punch>
	<include_kick>false</include_kick>
	<include_kick_with_boots>false</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Claws, Blunt (Feet)</name>
				<type>Physical</type>
				<base_points>3</base_points>
				<melee_weapon>
					<damage>thr:+1 cr</damage>
					<usage>Kick</usage>
					<reach>C,1</reach>
					<parry>No</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Karate</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<reference>B42</reference>
				<notes>Only pay for hands or feet, not both</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Discriminitory Smell</name>
				<type>Physical, Exotic</type>
				<base_points>15</base_points>
				<modifier version="1" enabled="no">
					<name>Emotion Sense</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Profiling</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P47</reference>
				</modifier>
				<reference>B49</reference>
				<notes>Gives +4 bonus to smell and Tracking where smell helps</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Doesn't Breathe</name>
				<type>Physical, Exotic</type>
				<base_points>20</base_points>
				<modifier version="1" enabled="no">
					<name>Gills</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Gills</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Suffocates in air</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Absorption</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 25 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 50 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 100 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 200 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 300 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Combustion</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<reference>B49</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Doesn't Eat or Drink</name>
				<type>Physical, Exotic</type>
				<base_points>10</base_points>
				<reference>B50</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Doesn't Sleep</name>
				<type>Physical, Exotic</type>
				<base_points>20</base_points>
				<reference>B50</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Insubstantiality</name>
				<type>Mental/Physical, Exotic</type>
				<base_points>80</base_points>
				<modifier version="1" enabled="no">
					<name>Affect Substantial</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to No Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Light Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Medium Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1">
					<name>Partial Change</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Partial Change</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Can turn an item you are carrying substantial without dropping it</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Always On</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Usually On</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Materialization costs 1 FP per second</notes>
				</modifier>
				<modifier version="1">
					<name>No Vertical Move</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>P56</reference>
				</modifier>
				<modifier version="1">
					<name>Noisy</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>P56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Projection</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>P56</reference>
				</modifier>
				<reference>B62</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Invisibility</name>
				<type>Mental/Physical, Exotic</type>
				<base_points>40</base_points>
				<modifier version="1" enabled="no">
					<name>Affects Machines</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to No Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Light Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Medium Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1">
					<name>Extended</name>
					<cost type="percentage">20</cost>
					<levels>2</levels>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Infravision, Ultravision</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Switchable</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Usually On</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Turning visible costs 1 FP per second</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Machines Only</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1">
					<name>Substantial Only</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Visible Reflection</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Visible Shadow</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Fringe</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>P56</reference>
				</modifier>
				<reference>B63</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>See Invisible</name>
				<type>Physical, Exotic</type>
				<base_points>15</base_points>
				<modifier version="1" enabled="no">
					<name>True Sight</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P73</reference>
				</modifier>
				<reference>B83</reference>
				<notes>Magical</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>See Invisible</name>
				<type>Physical, Exotic</type>
				<base_points>15</base_points>
				<modifier version="1" enabled="no">
					<name>True Sight</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P73</reference>
				</modifier>
				<reference>B83</reference>
				<notes>Psionic</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Silence</name>
				<type>Physical, Exotic</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1">
					<name>Dynamic</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P76</reference>
				</modifier>
				<reference>B85</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">stealth</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Teeth, Sharp</name>
				<type>Physical, Exotic</type>
				<base_points>1</base_points>
				<melee_weapon>
					<damage>thr-1 cut</damage>
					<usage>Bite</usage>
					<reach>C</reach>
					<parry>No</parry>
					<block>No</block>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<reference>B91</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Ultrahearing</name>
				<type>Physical, Exotic</type>
				<base_points>5</base_points>
				<modifier version="1" enabled="no">
					<name>No normal hearing</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B94</reference>
				</modifier>
				<reference>B94</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Chummy</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B126</reference>
				<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Meta-Trait: Domestic Animal</name>
			<reference>B263</reference>
			<advantage version="2">
				<name>Cannot Speak</name>
				<type>Physical</type>
				<base_points>-15</base_points>
				<reference>B125</reference>
			</advantage>
			<advantage version="2">
				<name>Hidebound</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B138</reference>
			</advantage>
			<advantage version="2">
				<name>Taboo Trait (Fixed IQ)</name>
				<type>Mental</type>
			</advantage>
			<advantage version="2">
				<name>Valuable Property</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>B156</reference>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Meta-Trait: Quadruped</name>
			<reference>B263</reference>
			<advantage version="2">
				<name>Extra Legs (4 legs)</name>
				<type>Physical, Exotic</type>
				<base_points>5</base_points>
				<reference>B54</reference>
			</advantage>
			<advantage version="2">
				<name>Horizontal</name>
				<type>Physical, Exotic</type>
				<base_points>-10</base_points>
				<reference>B139</reference>
			</advantage>
			<advantage version="2">
				<name>No Fine Manipulators</name>
				<type>Physical</type>
				<base_points>-30</base_points>
				<reference>B145</reference>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Brawling</name>
			<difficulty>DX/E</difficulty>
			<points>4</points>
			<reference>B182</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<weapon_bonus>
				<name compare="is">Brawling</name>
				<specialization compare="is anything"></specialization>
				<level compare="at_least">2</level>
				<amount per_level="yes">1</amount>
			</weapon_bonus>
		</skill>
		<skill version="2">
			<name>Tracking</name>
			<difficulty>Per/A</difficulty>
			<points>4</points>
			<reference>B226</reference>
			<categories>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Naturalist</name>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Running</name>
			<difficulty>HT/A</difficulty>
			<points>2</points>
			<reference>B218</reference>
			<categories>
				<category>Athletic</category>
			</categories>
			<default>
				<type>HT</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Stealth</name>
			<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
			<difficulty>DX/A</difficulty>
			<points>8</points>
			<reference>B222</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Police</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</skill>
	</skill_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
